Saturday, October 13, 2007

Musings on Tribal M:tG

Okay, less on the musing sort, more just a listing of notables to pair with my draft experience (Which I really should do a bit more often, they're fun). PS: I <3 Ashling, Liliana was nice to see but I don't do Goblins nor Faeries really, so her color wasn't much for the grand plan.

Planeswalkers

Ajani Goldmane - 2WW - Starting Loyality of 4


+1 : You gain 2 Life

-1 : Put a +1/+1 Counter on each creature you control. Those creatures gain vigilance until end of turn.

-6 : Put a white Avatar creature token into play with "This creature's power and toughness are equal to you life total.


Chandra Nalaar - 3RR - Starting Loyality of 6


+1 : Chandra Nalaar deals 1 damage to target player.

-X : Chandra Nalaar deals X damage to target creature.

-8 : Chandra Nalaar deals 10 damage to target player and each creature he or she controls.


Garruk Wildspeaker - 2GG - Starting Loyality of 3

+1 : Untap two target lands.

-1 : Put a 3/3 green Beast creature into play.

-4 : Creatures you control get +3/+3 and gain trample until end of turn.


Jace Beleren - 1UU - Starting Loyality of 3

+2 : Each player draws a card.

-1 : Target player draws a card.

-10 : Target player put the top twenty cards of his or her library into his or her graveyard.


Liliana Vess - 3BB - Starting Loyality of 5

+1 : Target player discards a card.

-2 : Search your library for a card, then shuffle your library and put that card on top of it.

-8 : Put all creature cards in all graveyards into play under your control.


Dual Lands (Reveal or comes in Tapped)

W or R (Giant) Ancient Ampitheater, B or R (Goblin) Auntie's Hovel, B or G (Elf) Gilt-Leaf Palace, U or B (Faerie) Secluded Glen, W or B (Merfolk) Wanderwine Hub


Legendaries

Ashling the Pilgrim - 1R - 1/1 Elemental Shaman

1R : Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.


Brigid, Hero of Kinsbaile - 2WW - 2/3 Kithkin Archer

First Strike

Tap : Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.


Brion Stoutarm - 2RW - 4/4 Giant Warrior

Lifelink

R Tap : Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.


Doran, the Siege Tower - UGW - 0/5 Treefolk Shaman

Each creature assigns combat damage equal to its toughness rather than its power.


Gaddock Teeg - GW - Kithkin Advisor

Noncreature spells with converted mana cost 4 or greater can't be played.

Noncreature spells with X in their mana costs can't be played.


Horde of Notions - WUBRG - 5/5 Elemental

Vigilance, trample, haste

WUBRG : You may play target Elemental card from your graveyard without paying its mana cost.


Nath of the Gilt-Leaf - 3BG - 4/4 Elf Warrior

At the beginning of your upkeep, you may have target opponent discard a card at random.

Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.


Sygg, River Guide - WU - 2/2 Merfolk Wizard

Islandwalk

1W : Target Merfolk you control gains protection from the color of your choice until end of turn.


Wort, Boggart Aunite - 2BR - 3/3 Goblin Shaman

Fear

At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.


Wydwen, the Biting Gale - 2UB - 3/3 Faerie Wizard

Flash

Flying

UB, Pay 1 Life : Return Wydwen, the Biting Gale to its owner's hand.


Incarnations

Dread - 3BBB - 6/6 Elemental Incarnation

Fear

Whenever a creature deals damage to you, destroy it.

When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.


Guile - 3UUU - 6/6 Elemental Incarnation

Guile can't be blocked except by three or more creatures.

If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.

When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.


Hostility - 3RRR - 6/6 Elemental Incarnation

Haste

If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.

When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.


Purity - 3WWW - 6/6 Elemental Incarnation

Flying

If a spell or ability would deal damage to you, prevent that damage. You gain life equal to the damage prevented this way.

When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.


Vigor - 3GGG - 6/6 Elemental Incarnation

Trample

If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.


Commands

Austere Command - 4WW - Sorcery

Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.


Cryptic Command - 1UUU - Instant

Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.


Incendiary Command - 3RR - Sorcery

Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.


Primal Command - 3GG - Sorcery

Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.


Profane Command - XBB - Sorcery

Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.


Championers

Boggart Mob - 3B - 5/5 Goblin Warrior

Champion a Goblin

Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.


Nova Chaser - 3R - 10/2 Elemental Warrior

Champion an Elemental

Trample


Thoughtweft Trio - 2WW - 5/5 Kithkin Solider

Champion a Kithkin

First Strike, Vigilance

Thoughtweft Trio can block any number of creatures.


Wren's Run Packmaster

Champion an Elf

2G : Put a 2/2 green Wolf creature token into play.

Each Wolf you control has deathtouch.


Changeling Beserker - 3R - 5/3 Shapeshifter

Changeling

Champion a Creature

Haste


Changeling Hero - 4W - 4/4 Shapeshifter

Changeling

Champion a Creature

Lifelink


Changeling Titan - 4G - 7/7 Shapeshifter

Changeling

Champion a Creature


Tribal Leads

Imperious Perfect - 2G - 2/2 Elf Warrior

Other Elf creatures you control get +1/+1.

G Tap : Put a 1/1 Elf Warrior creature token into play.


Incandescent Soulstroke - 2R - 2/2 Elemental Shaman

Other Elemental creatures you control get +1/+1.

1R Tap : You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrafice it at end of turn.


Mad Auntie - 2B - 2/2 Goblin Shaman

Other Goblin creatures you control get +1/+1.

Tap : Regenerate another target Goblin.


Merrow Reejerey - 2U - 2/2 Merfolk Solider

Other Merfolk creatures you control get +1/+1.

Whenever you play a Merfolk spell you may tap or untap target permanent.


Scion of Oona - 2U - 2/2 Faerie Solider

Other Faerie creatures you control get +1/+1.

Flash

Flying

Other Faeries you control have shroud.


Sunrise Sovreign - 5R - 5/5 Giant Warrior

Other Giant creatures you control get +2/+2 and have trample.


Timber Protector - 4G - 4/6 Treefolk

Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control are indestructible.


Wizened Cenn - WW - 2/2 Kithkin Cleric

Other Kithkin creatures you control get +1/+1.


Tribal Enchantments

Boggart Shenanigans - 2R - Tribal Enchantment (Goblin)

Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player.


Eyes of the Wisent - 1G - Tribal Enchantment (Elemental)

Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play.


Faerie Tauntings - 2B - Tribal Enchantment (Faeire)

Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.


Favor of the Mighty - 1W - Tribal Enchantment (Giant)
Each creature with the highest converted mana cost has protection from all colors


Hoofprints of the Stag - 1W - Tribal Enchantment (Elemental)
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
2W : Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.


Merrow Commerce - 1U - Tribal Enchantment (Merfolk)

At the end of your turn, untap all Merfolk you control.


Kithkin Pride - 1W - Tribal Enchantment (Kithkin)

Whenever a nontoken creature you control attacks, you may pay W. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.


Prowess of the Fair - 1B - Tribal Enchantment (Elf)

Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.


Rebellion of the Flamekin - 3R - Tribal Enchantment (Elemental)

Whenever you clash, you may pay 1. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn.


Fun Extras

Cairn Wanderer - 4B - 4/4 Shapeshifter

Changeling

As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.


Forced Fruition - 4UU - Enchantment

Whenever an opponent plays a spell, that player draws seven cards.